By Karsten Muller and Rainer Knaack
Publication Year: 2008
There are traps lurking in every stage of a chess game, but we find them especially often in the opening. It is well known that you should learn from your mistakes, and after a thorough study of the first volume of this series, students will be well equipped to deal with the typical traps after 1.e4.
In this second volume, the two internationally recognised grandmaster authors – Rainer Knaak is considered an expert on the opening, and Karsten Müller on the endgame – now cover those traps which can be expected after the double advance of the white d-pawn. The scenario is basically the same: the victim makes some quite ‘normal’ move – a piece is developed, something is captured, or a threat is set up and parried. The reply, for the most part an unusual one and therefore totally unexpected, then almost inevitably leads to a rapid win for the ‘trapper’.
For every important opening after 1.d4 such as the Queen’s Gambit or the King’s Indian Defence, there are introductory texts with the most typical trap motifs, of which you should be aware.
There are two other important plus points of this genuinely entertaining book:
- as a welcome side effect, your own combinative ability is guaranteed to improve significantly;
- at the same time you can systematically expand your opening repertoire, in order yourself to set traps. As the legendary Frank Marshall liked to do. In the history of chess the American was virtually the ‘king of trappers’, because already from the very first move he was aiming to set a clever trap…